“At the dawn of awareness, Humanity and Myth lived as one…”
Welcome to the home of Sidreal Sanctuaries, a modern urban fantasy LARP that we are creating. Over the coming months we will share more about our setting and rules and provide opportunities for you to play-test the system and share feedback.
In our setting…
A major event occurred in 2012 that wiped out the Internet and most forms of networked computing and information transfer. This event heralded what we are calling the “Digital Dark Age“. Due to a mixture of political, corporate, and mystical influences, these types of technologies have not been recovered.
The Digital Dark Age caused a major cultural shift. The loss of digital connection caused humanity to become more insular and tribal. Nations, states, cities, and neighborhoods became more focused about issues that were domestic to them, and to those who “looked like them”. Corporations and the elite gained control of the cultural narrative, as the marginalized lost their ability to address larger audiences through social media and other previously accessible tools.
History didn’t tell us the whole truth…
We have been told that creatures like vampires, shapeshifters, fairies, mages don’t exist, or at best, they are myths that were created by our superstitious ancestors.
What we haven’t been told is that in order to gain the ability to create – and thus develop technology and our own Reality – our ancestors made pacts with several cosmic forces. These pacts, called The Covenants, were meant to keep us in check as our power grew. The Covenants included a condition that should Humanity falter, the forces we pacted with would choose individuals to be their champions and fix mankind’s failings.Those chosen are the Remnants of the Covenants (or simply “Remnants“).
Fearful of the implications of humanity finding out that magic truly exists, the Keepers of Reality ensured that future generations were kept ignorant of the Covenants and their origin. Remnants who looked human were remembered, their names and (edited) stories recorded in history. The more mystical Remnants were hunted down and killed, and their stories were turned to myths (if recorded at all).
Your character is a Remnant. The Covenant that you were called to uphold determines your character’s Archetype, which influences your character’s outlook and appearance. In addition, your character has a Calling which defines their personal capabilities. You must band together with other Remnants (who may be called to uphold different Covenants) in order to find sanctuary and deal with both mundane and mystical problems.